Summary Report
Weekly Report. June 18, 2026 Weekly Report — June 18, 2026
📅 2026-06-16 · Tested on v1.02 · Seoul-based author
My take: Quartz puzzle in Chapter 5 is the worst puzzle in modern RE. I will fight on this.
RE9 (Resident Evil: Requiem) has had an eventful post-launch period. This report covers weekly report; june 18, 2026, summarizing the most significant community, gameplay, and patch developments during this time.
Key metrics
Sales: 9M+ units Steam reviews: 87% positive Korean PSN reviews: 4.4/5 Active players: 2.1M MAU
Major events this period
Patch releases: v1.02 deployed, fixing 23 critical issues
DLC announcements: First DLC season teased for Q4 2026
Speedrun records: 15 new WR sub-categories submitted
Community milestones: Subreddit reached 450K subscribers
Korean community growth: Naver Cafe RE 갤러리 reached 18K members
Capcom statements: Multiple developer interviews + Q&A sessions
Patch + bug fix priorities
Capcom prioritized v1.02 patch around community feedback. Major fixes:
Vivien Stage 2 boss spawn pattern adjusted
Insanity difficulty save point bug resolved
Korean localization improvements (Vivien research notes)
Performance optimization on PS5 Performance mode
Audio mixing balance corrections
Community sentiment analysis
Across English (Reddit, Capcom Unity) and Korean (Naver Café, DCInside) RE communities, sentiment has been measured through:
Reddit comment volume: 12K+ posts during period
Naver Café 4.4/5 → 4.5/5 (positive trend)
DCInside RE 9.1/10 stable
Steam reviews up to 89% from launch 84%
Speedrun scene activity
The competitive speedrun community has been active. Notable submissions this period:
Any% Standard: 4 new WR submissions
Insanity NG+: Korean speedrunner reached 5:08:43
Knife-Only Insanity: First sub-8h achieved
100% category WR set at 7:24:15
Looking ahead; next month
Expected events in the following period:
v1.03 patch (rumored June 2026)
First DLC content reveal at Capcom showcase
Speedrun community Marathon event
Korean Comic Con presence
Cross-references
For ongoing coverage: tech Q&A , post-launch dev story .
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