How to Beat The Commander in Resident Evil Requiem

PUBLISHED MAY 2026 · 9 MIN READ · DIFFICULTY: ★★★★ HARD · SPOILERS
⚠ SPOILER LEVEL: HIGH
EDITOR: Jachin (Seoul)
GAME VERSION: v1.02 (May 2026 patch)
LAST VERIFIED: 2026-05-10
PLATFORM TESTED: PS5 / Steam

The Commander is RE9's HUNK-type boss — a knife-fighter who moves like Krauser from RE4. The second-hardest fight in the game and a mandatory step before facing Victor Gideon. Beating him rewards the Mortal Edge Hatchet, which is essentially required for the final boss.

LocationARK Facility — interior corridors
Playable asLeon S. Kennedy
Difficulty★★★★ Hard (9/10)
Required techParry mastery
RewardMortal Edge Hatchet (mandatory for Victor)
Trophy"Hand to Hand" (Bronze)

Boss overview: HUNK reborn

The Commander appears late in the ARK Facility, blocking Leon's path to the Operations Room. Visually, he's a clear callback to HUNK from Resident Evil 2 — black tactical gear, gas mask, military bearing. But his fighting style is pure Krauser from RE4: a knife specialist with brutal close-quarters combos.

This is the first fight in RE9 where you cannot win by spamming the shotgun. The Commander parries gunfire, dodges projectiles, and forces close engagement. You need to master the Hatchet parry system here — and that's exactly the point. Capcom designed this fight as the parry skill check before the final boss.

Attack pattern timing chart

// ATTACK PATTERNS · PARRY WINDOWS
Knife slash (1)
FAST
Knife slash (2)
FAST
Knife slash (3 finisher)
MEDIUM
Sweep kick
MEDIUM
Charge dash
SLOW
Grab attempt
DODGE
Wind-up Parry window

Pre-fight preparation

Required prep:

  1. Upgrade your Hatchet to max Tier 2 at the previous Supply Box. Default Hatchet's parry window is too tight on Standard, almost impossible on Insanity.
  2. Repair body armor — The Commander's combos break armor in 2-3 hits.
  3. Stock 3+ First Aid Sprays — you will get hit, especially during your first attempts.
  4. Consider Eye Spy Charm — random fatal damage save can be the difference between a clean fight and a save reload.
  5. Save before triggering the cutscene — there's no checkpoint mid-fight.

Step-by-step strategy

// PHASE STRUCTURE

The Commander has only one phase, but his behavior shifts based on his HP:

// CORE LOOP

  1. Wait for him to commit to an attack — never strike preemptively.
  2. Parry with L1/LB just before impact (red flash glow on his weapon = parry timing).
  3. Successful parry stuns him for ~1.5 seconds — your damage window.
  4. Hatchet counter for guaranteed damage, OR
    Quick switch to Requiem and headshot for higher damage but more risk.
  5. Back off after the punish — don't try a second attack, he recovers fast.
💡 The grab attempt is the most dangerous move: When The Commander lunges with his off-hand, he's trying to grab Leon. Do NOT try to parry the grab — you can't. Just sidestep or roll backward. Successful grab = severe damage + possible execute on Insanity.

Common mistakes to avoid

Insanity difficulty tips

⚠ On Insanity, The Commander deals roughly 3x damage. A successful 3-hit combo will kill Leon outright. Mortal Edge is non-negotiable here — but you don't have it yet (you GET it from beating this fight).

Insanity-specific approach:

Reward: The Mortal Edge Hatchet

Defeating The Commander rewards the Mortal Edge Hatchet — the upgraded version of Leon's default Hatchet with these benefits:

// PARRY WINDOW

Significantly larger parry window — easier to time successfully.

// SWING SPEED

Faster swing animation = more counter-attacks per stun window.

// FINISHER DMG

Hatchet finisher damage roughly 2x the default.

// VICTOR FIGHT

Effectively required for the Victor Gideon fight on any difficulty.

What comes next

After defeating The Commander, Leon proceeds deeper into the ARK Facility. Your final encounter is Dr. Victor Gideon — the true final boss and the hardest fight in the game.

Before triggering Victor's cutscene, sweep the corridor for the Mr. Raccoon Memoriam (#23 in our locations guide), files, and any remaining ammo pickups. Once you enter Victor's chamber, there is no going back.

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