Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual → Insanity → NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.
Verified on: v1.02 + DLC patch · Last reviewed: May 30, 2026 · About the author · Editorial policies
The Eye Spy Charm is RE9's most underrated item — a one-time auto-revive that saves you from a fatal hit by auto-using the best healing item in your inventory. It's gated behind a hidden Chunk fight reward, and Insanity-mode players almost can't beat the game without it. Here's where it drops, how it triggers, and why it's the single best equipment slot in the game.
| Item type | Equipment (1 slot, charm) |
| Drop source | Chunk boss fight reward (Chapter 1) |
| Trigger | Auto-uses best healing item when HP would hit 0 |
| Cooldown | None — but consumes one heal per save |
| Insanity priority | S-tier (mandatory) |
| Verified on | v1.02 |
The Eye Spy Charm is a small obsidian eye-shaped pendant equipped in the Charm slot of Grace's inventory (or Leon's, if you're playing the second campaign). When Grace takes lethal damage — a hit that would drop her HP to 0 — the charm activates before the death animation plays, auto-consuming the highest-tier healing item in her inventory.
The save is silent and instant. You'll see a flash of red around the screen edges and a faint chime, but you don't lose control or get pushed into a cutscene. It's identical in feel to the Felyne Insurance skill in Monster Hunter — most players don't even notice the first time it triggers.
The Eye Spy Charm is the reward for defeating Chunk (the deformed cellar boss in Chapter 1) without taking damage in the final phase. If Grace gets hit during Phase 3 (the lunge phase, when Chunk's eye is exposed), the charm is replaced by a generic Strength Charm +1 drop.
This is the only place in the entire game the Eye Spy Charm appears. There's no second copy in NG+, no DLC version, no shop sell. Missing it on your first Chunk fight means you have to NG+ to get it (Chunk respawns).
How to no-damage Phase 3 quickly:
The charm has a specific trigger logic. Misunderstanding it gets people killed:
When the charm triggers, it always uses the highest-tier healing item in your inventory. The priority order is:
| Priority | Item | HP restored |
|---|---|---|
| 1 | First Aid Spray | Full HP |
| 2 | Green + Red + Yellow Herb mix | Full HP + max HP up |
| 3 | Green + Red Herb mix | Full HP |
| 4 | Green + Yellow Herb mix | ~75% HP + small max HP up |
| 5 | Green Herb (single) | ~50% HP |
Strategy tip: if you're going into a tough fight, keep one First Aid Spray in inventory as a charm reserve. The charm will burn it for full heal at the worst possible moment — exactly when you'd otherwise reload from a checkpoint.
On Insanity difficulty, several bosses (Victor Gideon, The Commander, Titan Spinner) have one-shot attacks if you're below ~70% HP. The Eye Spy Charm effectively gives you a "second chance" on these one-shots — you eat the hit, the charm uses a First Aid Spray, and you're back to full HP in the same frame.
Speedrunners and Insanity completionists treat the Eye Spy Charm as mandatory equipment. There's no other charm that comes close — Strength Charms add 10% damage, Defense Charms add 8% damage resistance, but neither matters if you eat one bad hit and die.
If you missed the Eye Spy Charm on your first run: finish the campaign, start NG+ (carries over weapons/items), beat Chunk no-damage on Phase 3 (much easier with Magnum+ from your previous run), then equip the charm before each tough fight in your second playthrough.
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