RPD & Orphanage Walkthrough — Resident Evil Requiem (RE9)

Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual → Insanity → NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.

Verified on: v1.02 + DLC patch · Last reviewed: May 30, 2026 · About the author · Editorial policies

PUBLISHED MAY 2026 · 11 MIN READ · DIFFICULTY: ★★★ HARD · MAJOR SPOILERS
⚠ SPOILER LEVEL: HIGH

The RPD + Orphanage chapter is Leon's most iconic stretch in Resident Evil Requiem — a long-form callback to RE2 that introduces Mr. X / Super Tyrant in the abandoned Raccoon City Police Department, then drops Leon into the Orphanage where the campaign's emotional core unfolds. This RE9 walkthrough covers both halves end-to-end.

LocationRPD East Wing + Orphanage (mid-game pivot)
Playable asLeon S. Kennedy
Items obtainedKendo Custom Handgun, Evidence Room Safe rewards, Orphanage Keepsake
BossesMr. X / Super Tyrant (chase sequence, not killable yet)
TrophiesRookie Detective (Bronze), Memorial (Silver)
Difficulty★★★ Hard (7.5/10)
Table of contents

Chapter overview: RPD + Orphanage

This is the campaign's longest single chapter and its narrative pivot. Leon's history with the RPD becomes plot-relevant for the first time, the Mr. X chase introduces the campaign's scariest pursuit mechanic, and the Orphanage delivers the emotional revelation that recontextualizes Grace's arc.

Budget at least 90 minutes for a first run. Save before triggering the RPD reception cutscene — there are limited save points until you reach the Orphanage.

Approach: Raccoon City waterfront

Leon emerges from the Water Treatment Plant rooftop ladder onto the waterfront docks. The path to the RPD is linear (no exploration branches) but has three pickup points:

  1. Container yard — antique coin behind the leftmost container (counts toward 22 coins).
  2. Overturned police cruiser — Magnum rounds in the open trunk.
  3. Burning checkpoint — file: "RPD Evacuation Notice" on the dead officer's clipboard.

RPD entry hall + reception

The RPD's main entrance is sealed; you enter through the parking garage side door. The reception hall is exactly as RE2 veterans remember it — the goddess statue, the directory board, and the spiral staircase up to East Wing 2F.

Two zombies in the entry, four in the reception hall. Conserve ammo where you can — the Kendo detour next will refill you anyway, but you want to leave the reception with the handgun reloaded.

Kendo Gun Shop detour (optional but recommended)

Kendo's Gun Shop is a two-block detour east of the RPD entry. Robert Kendo is gone but the shop is unlocked — first time in the series the player can directly loot the gun shop.

💡 Tip: The Kendo detour is the last safe area before Mr. X spawns. Stock everything here, then return to the RPD.

RPD Evidence Room safe

The Evidence Room is on RPD East Wing 1F. Behind the cage door is Safe #3 from our safe codes guide. The room is patrolled by one heavy zombie — knife stealth-kill from behind, do not waste ammo.

The safe contains: Magnum ammo (8 rounds) + First Aid Spray + antique coin. Open it now — you cannot return after Mr. X spawns.

Mr. X first encounter (chase sequence)

Triggering the East Wing 2F cutscene drops the ceiling and Mr. X drops down. This first encounter is a chase, not a fight — he cannot be killed yet and his HP regenerates instantly.

Full route map + parry strategy in our Mr. X / Super Tyrant boss guide. Quick summary:

  1. Do not fight — sprint to the East Wing 2F window.
  2. Drop to the courtyard awning below the window — auto-cutscene.
  3. Run east through the broken fence into the alley.
  4. The Orphanage gate is at the end of the alley — Mr. X cannot pass it.
If Mr. X grabs you, the damage is non-lethal in this sequence but it costs 20 seconds. Stay ahead of him by ~5 meters at all times.

Orphanage second half

The Orphanage is the chapter's emotional core. The gameplay slows down: zero combat, three story rooms to explore, and a single major collectible — the Orphanage Keepsake, which becomes a key item for the Victor Gideon final boss's alternate ending.

Read every file in the headmistress' office. Three of them tie back to plot beats from the Wrenwood Hotel intro chapter. The save typewriter is on the second floor — use it before exiting.

The Orphanage transitions automatically to Raccoon City Square once you collect the Keepsake.

What comes next: Raccoon City Square

Raccoon City Square is the next chapter — the open-world hub between Orphanage and ARK Facility. The Titan Spinner boss waits in the central plaza, and the side districts contain three of the campaign's missable Mr. Raccoon dolls.

Continue with our Raccoon City walkthrough, or read the Titan Spinner boss guide first.

RELATED GUIDES
RPD Main Hall ranked #1 in our locations tier list Chapter 6 ranked #2 in our chapters tier list How to Beat Mr. X / Super Tyrant All safe codes Raccoon City Square Water Treatment Plant All guides All 8 endings explained (full spoilers) NG+ complete unlock guide Difficulty comparison (Standard vs Insanity) Eveline complete character profile 10 hidden Easter eggs

If this guide helped, consider supporting more guides like this on Ko-fi. Every little bit means the world.

☕ Support on Ko-fi