RE9 Chapters Ranked — All 8 Chapters Tier List (S to C)

Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual → Insanity → NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.

Verified on: v1.02 + DLC patch · Last reviewed: May 30, 2026 · About the author · Editorial policies

PUBLISHED JUNE 2026 · 10 MIN READ · MEDIUM SPOILERS (CHAPTER STRUCTURE)
✓ SPOILER LEVEL: LOW

All 8 RE9 chapters ranked best to worst. Based on pacing, story payoff, combat variety, memorable moments, and replay value. Not a difficulty ranking — this is which chapters are actually great to play, regardless of mode. Both Grace and Leon campaigns covered.

RankChapterSettingTier
#1Chapter 8: ARK FacilityUnderground bio-labS-tier — must-experience
#2Chapter 6: RPD & OrphanageRaccoon City interiorS-tier — must-experience
#3Chapter 2: Rhodes Hill Care CenterHospital explorationA-tier — excellent
#4Chapter 7: Raccoon City SquareUrban Leon chapterA-tier — excellent
#5Chapter 3: Care Center BasementUnderground anatomy labB-tier — solid
#6Chapter 5: Water Treatment PlantIndustrial Grace chapterB-tier — solid
#7Chapter 4: CourtyardOutdoor stealth sectionC-tier — uneven
#8Chapter 1: Wrenwood HotelOpening tutorialC-tier — slow
Table of contents

Ranking methodology

Each chapter was scored across 5 dimensions:

DimensionWhat it measuresWeight
Pacing & densityStory beats, combat encounters, exploration per hour25%
Story payoffMajor reveals, character moments, lore depth25%
Combat varietyEnemy types, boss encounters, mechanic teaching20%
Memorable momentsSet-pieces, jump scares, atmosphere15%
Replay valueNG+, Insanity, ending-hunt incentives15%

TL;DR — must-play chapters

#1: Chapter 8: ARK Facility (S-tier)

Why #1: The franchise's most ambitious finale chapter in 20 years. Three boss fights back-to-back: Plant 43 → The Commander → Chunk. Multiple story reveals (Vivien research, Eveline foreshadowing, Mia's arrival). Connects both Grace and Leon's campaigns. The Final Choice QTE that determines your ending. 4-6 hours of content packed into one chapter.

Standout moment: The Sterilization Chamber sequence — atmospheric horror peak. Grace's emotional breakdown is one of the strongest character beats in modern RE.

Replay value: ★★★★★ Different ending paths require different choices. NG+ Insanity unlocks Chunk's full backstory codex.

See our complete ARK Facility walkthrough.

#2: Chapter 6: RPD & Orphanage (S-tier)

Why #2: The RE2 callback chapter. Leon enters the Raccoon Police Department — same RPD as RE2 Remake (but 28 years older). Mr. X transformation into Super Tyrant. Orphanage section adds tonal variety (psychological horror). Every long-time RE fan will scream at the architecture.

Standout moment: Walking into the RPD main hall. Capcom designed it to be identical to RE2 Remake but aged 28 years. Veterans cry.

Replay value: ★★★★★ Mr. X / Super Tyrant fight changes drastically on Insanity.

See our RPD & Orphanage walkthrough.

#3: Chapter 2: Rhodes Hill Care Center (A-tier)

Why #3: Grace's primary exploration chapter. Major story setup — finding Vivien Ashcroft's research papers (the Eveline-Vivien theory starts here). Multiple hidden files. The atmosphere is thick — abandoned medical equipment, mold growing through walls. First mini-boss (Blister Borne). Just slightly below S-tier because pacing is exploration-heavy without major combat peaks.

Standout moment: The records office discovery — finding Vivien's 2009 research notes is the franchise's most lore-significant Easter egg.

Replay value: ★★★★ Long chapter rewards re-exploration. NG+ unlocks hidden filing cabinet content.

See our Care Center walkthrough.

#4: Chapter 7: Raccoon City Square (A-tier)

Why #4: Leon's urban chapter. Open exploration of post-incident Raccoon City. Titan Spinner boss fight in elevated urban environment. Strong atmospheric continuity with chapter 6's RPD nostalgia. Slightly below #3 because story content is lighter — it's more action-focused.

Standout moment: Vertical Titan Spinner phase — the city becomes the arena.

Replay value: ★★★★ Insanity's Titan Spinner Phase 4 makes replay essential.

See our Raccoon City walkthrough.

#5: Chapter 3: Care Center Basement (B-tier)

Why #5: Direct continuation of Chapter 2. Features the Organless Corpse puzzle (one of RE9's best mechanical puzzles). Anatomy lab atmosphere is genuinely creepy. Chunk's first proper encounter happens here. Drops from A-tier because it's essentially a continuation chapter without its own identity.

Standout moment: The Organless Corpse puzzle reveal — finding the artificial heart and lungs feels rewarding.

Replay value: ★★★ Puzzle solved is puzzle solved.

See our Care Center Basement walkthrough + puzzle solution.

#6: Chapter 5: Water Treatment Plant (B-tier)

Why #6: Grace's industrial chapter. The Girl boss fight is divisive (some love the concept, many find it tedious). Strong industrial atmosphere. The chapter is shorter than others and feels more like a corridor than open exploration. Drops to B-tier due to The Girl's mixed reception.

Standout moment: Initial stealth approach to The Girl — the build-up is excellent before the fight itself becomes frustrating.

Replay value: ★★★ The Girl fight is the limiting factor for many players.

See our Water Treatment walkthrough.

#7: Chapter 4: Courtyard (C-tier)

Why #7: Short outdoor stealth chapter. Atmospheric but undercooked. Mostly avoiding patrols and traversing exteriors. Lacks meaningful combat or story beats. Functions as a "breather" between Chapter 3 and Chapter 5 but feels skippable.

Standout moment: First aerial drone encounter — interesting concept that goes underdeveloped.

Replay value: ★★ Fast to speedrun, low replay incentive.

See our Courtyard walkthrough.

#8: Chapter 1: Wrenwood Hotel (C-tier)

Why #8: The opening tutorial. Designed to teach mechanics and establish atmosphere. Drags slightly in the middle. Chunk's first appearance is here, which is good — but the chapter's pacing makes it feel like Capcom is dragging out player onboarding. Many speedrunners cite this as the chapter they wish they could skip.

Standout moment: The basement boiler discovery — Chunk's introduction is genuinely unsettling.

Replay value: ★★ NG+ players skip-walk through.

See our Wrenwood Hotel walkthrough.

Best chapter by category

CategoryWinnerWhy
Best story chapterChapter 8: ARK FacilityAll major reveals + Final Choice
Most atmosphericChapter 6: RPD & OrphanageRE2 nostalgia + psychological horror
Best combat chapterChapter 7: Raccoon City SquareVertical Titan Spinner battle
Best puzzle chapterChapter 3: Care Center BasementOrganless Corpse
Best for NG+ speedrunChapter 4: CourtyardSkippable content, fast traversal
Most replayableChapter 8: ARK FacilityDifferent endings on each playthrough
Best for lore fansChapter 2: Care CenterVivien research papers + missables
Most skippable on InsanityChapter 1: Wrenwood HotelTutorial pacing wears on Insanity replays

Optimal first-playthrough order

RE9's chapters are mostly linear, but the campaign-split structure (Grace + Leon) gives you choice. Recommended first-time order:

  1. Grace campaign first (Chapters 1-5 then 8a): Grace's arc is more emotional and her chapters set up the Vivien/Eveline mystery. Playing Grace first makes Leon's payoff hit harder.
  2. Leon campaign second (Chapters 6-8b): Leon's arc resolves what Grace started. Playing Leon second lets RPD/Orphanage feel like a callback rather than just a setting.
  3. Chapter 8 split shared content: Both campaigns experience Chapter 8 (ARK Facility) but with character-specific bosses and ending paths.

If you play Leon first, you'll miss some emotional resonance. Capcom's recommended order (per Famitsu) is Grace → Leon.

FAQ — chapter ranking

Q: This ranking has Wrenwood Hotel last. Isn't Chapter 1 important for first-time players?
A: Important for onboarding, yes. But "important" ≠ "good." Chapter 1 spends too long teaching mechanics. Newer RE games (RE4 Remake, RE8) handle tutorial chapters more efficiently.

Q: Where does the Insanity chapter walkthrough rank?
A: Insanity walkthrough is technically the same chapters but with brutal difficulty. The chapters don't change structure — only enemy scaling. Same tier rankings apply.

Q: Are there hidden chapters or post-game content?
A: NG+ doesn't add new chapters but unlocks: Chunk encrypted file (Grace), Ada beacon (Leon), Eveline reference photo (Insanity-only). See NG+ guide.

Q: Can I skip chapters?
A: No — story chapters are mandatory. However, Casual difficulty + speedrun route can compress Chapter 1 and Chapter 4 significantly.

Q: Is the chapter order canonical?
A: Yes. Chapter 1 (Wrenwood) is January 2026. Chapter 8 (ARK) is February 2026 in-universe. The campaign is roughly 6 weeks of game time.

Q: Will RE10 follow a similar structure?
A: Director Nakanishi confirmed dual-protagonist campaigns may continue. Chapter count and structure aren't announced yet but RE10 will likely follow RE9's split-narrative model.

Q: Are the rankings different for completionists vs casual players?
A: Slightly. Completionists value Chapter 2 (Care Center) and Chapter 3 (Basement) more highly because of missable collectibles. Casual players will rank Chapter 8 #1 across the board.

Related ranked content
View the tier lists hub (6 lists) All 10 bosses ranked (tier list) All 8 endings ranked (tier list) All 17 weapons ranked S to D Bosses ranked by difficulty Difficulty comparison guide Chapter 8 walkthrough (#1) Chapter 6 walkthrough (#2) NG+ complete guide Insanity playbook All guides
Eye Spy Charm explained (S-tier equipment) Best crafting recipes & ammo All 25 Mr. Raccoon Locations How to Beat Victor Gideon How to Beat Super Tyrant All 5 Safe Codes All guides home

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