RE9 Tier Lists — 6 Complete Rankings

Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual → Insanity → NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.

Verified on: v1.02 + DLC patch · Last reviewed: May 30, 2026 · About the author · Editorial policies

PUBLISHED JUNE 2026 · 6 TIER LISTS · 79 ITEMS RANKED · v1.02 VERIFIED
✓ SPOILER LEVEL: LOW

The complete RE9 tier list matrix. Six comprehensive rankings covering every major rankable system in Resident Evil: Requiem — weapons, endings, bosses, chapters, charms, and items. All tier lists use consistent methodology (5-dimension scoring), all tested across 6 full playthroughs on PS5 and Steam, all verified for v1.02 + DLC patch.

Tier listItems rankedTop S-tier picks
All Weapons17 weaponsMagnum, Shotgun
All Endings8 endingsGrace True, Leon Insanity
All Bosses10 bossesVictor Gideon, Chunk
All Chapters8 chaptersARK Facility, RPD/Orphanage
All Charms18 charmsCrafter's Touch, Iron Skin
All Items / Treasures18 itemsEveline's Locket, Master Key

Why these tier lists matter

Resident Evil: Requiem has 79 distinct rankable elements across these six categories. Most fan tier lists rank only weapons or bosses. Our matrix covers every major decision point in the game:

Weapons tier list — 17 weapons ranked S to D

Covers every weapon in RE9 including character-exclusive (Grace's Hand Cannon, Leon's Match Pistol + Special Magnum). Magnum and Shotgun dominate S-tier. The Pistol and Handgun fall to C/D-tier post-Chapter 3.

Top 3: 1) Magnum (S-tier), 2) Shotgun (S-tier), 3) Assault Rifle (A-tier)

→ Read the full weapons tier list

Endings tier list — 8 endings ranked

Eight distinct endings across Grace and Leon campaigns including Insanity-exclusive secret endings. Ranked by narrative payoff, character arc closure, lore contribution, replay incentive, and trophy mapping.

Top 3: 1) Grace True Ending (S-tier), 2) Leon Insanity Secret (S-tier), 3) Leon True Ending (A-tier)

→ Read the full endings tier list

Bosses tier list — 10 bosses ranked

Every boss fight ranked by fight design, memorability, narrative impact, mechanical creativity, and difficulty-to-reward ratio. Victor Gideon dominates at #1 — a multi-phase finale considered one of the franchise's best.

Top 3: 1) Victor Gideon (S-tier), 2) Chunk (S-tier), 3) Mr. X / Super Tyrant (A-tier)

→ Read the full bosses tier list

Chapters tier list — 8 chapters ranked

All 8 game chapters ranked by pacing density, story payoff, combat variety, memorable moments, and replay value. Chapter 8 (ARK Facility) is the must-experience finale; Chapter 1 (Wrenwood Hotel) is the slow tutorial.

Top 3: 1) Chapter 8: ARK Facility (S-tier), 2) Chapter 6: RPD & Orphanage (S-tier), 3) Chapter 2: Care Center (A-tier)

→ Read the full chapters tier list

Charms tier list — 18 charms ranked

Every charm/passive accessory ranked by combat utility, resource economy, Insanity viability, slot efficiency, and acquisition ease. Includes 8 recommended 3-charm loadouts for different playthrough types.

Top 3: 1) Crafter's Touch (S-tier), 2) Iron Skin (S-tier), 3) Survivor's Will (A-tier)

→ Read the full charms tier list

Items / Treasures tier list — 18 items ranked

All collectible items and treasures ranked by lore value, currency yield, NG+ unlock potential, and completion rate impact. Includes locations for every item.

Top 3: 1) Eveline's Locket (S-tier), 2) Master Key (S-tier), 3) Antique Coin (A-tier)

→ Read the full items tier list

Shared methodology — 5-dimension scoring

Each tier list uses 5 weighted dimensions, customized per category but always summing to 100%. Example for weapons:

DimensionWeightWhy
Combat utility30%Real-fight DPS, not theoretical numbers
Resource economy25%Ammo crafting cost vs effect
Insanity scaling20%Does it still work at max difficulty?
Slot/inventory efficiency15%Carry cost vs value
Acquisition ease10%How early/easily unlocked

How these tier lists were built

Each tier list represents 12-20 hours of focused testing on top of my normal playthroughs. For weapons, I ran kill-time experiments against the same enemies with each gun. For charms, I did NG+ Insanity boss attempts with rotating 3-charm loadouts. For chapters, I logged time-to-completion and rated replay sessions. All rankings reflect post-v1.02 balance.

Update cadence: Tier lists are reviewed monthly. If Capcom ships a balance patch (May 2026 v1.02 buffed Shotgun, nerfed AR), I re-test affected items within 2 weeks and update rankings if shifts justify.

Want a different ranking?

If you disagree with a ranking, the methodology section in each article shows the exact dimensions used. You can re-weight for your playstyle (e.g., bump "Acquisition ease" higher if you're early-game). The underlying scores per item are documented in each article.

Start exploring the tier lists
All 17 weapons ranked S to D All 8 endings ranked All 10 bosses ranked All 8 chapters ranked S to C All 18 charms ranked S to D All 18 items / treasures ranked Bosses by difficulty (companion) Difficulty comparison NG+ complete guide All guides
All 17 weapons ranked S to D All 10 bosses ranked best to worst All 8 endings ranked tier list All 8 chapters ranked S to C Bosses by difficulty Magnum ammo farming NG+ complete guide All 75 files locations Insanity playbook All guides
All 10 bosses ranked (tier list) All 8 endings ranked (tier list) All 17 weapons ranked S to D Bosses ranked by difficulty Difficulty comparison guide Chapter 8 walkthrough (#1) Chapter 6 walkthrough (#2) NG+ complete guide Insanity playbook All guides Eye Spy Charm explained (S-tier equipment) Best crafting recipes & ammo All 25 Mr. Raccoon Locations How to Beat Victor Gideon How to Beat Super Tyrant All 5 Safe Codes All guides home

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