Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual → Insanity → NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.
Verified on: v1.02 + DLC patch · Last reviewed: May 30, 2026 · About the author · Editorial policies
The complete RE9 tier list matrix. Six comprehensive rankings covering every major rankable system in Resident Evil: Requiem — weapons, endings, bosses, chapters, charms, and items. All tier lists use consistent methodology (5-dimension scoring), all tested across 6 full playthroughs on PS5 and Steam, all verified for v1.02 + DLC patch.
| Tier list | Items ranked | Top S-tier picks |
|---|---|---|
| All Weapons | 17 weapons | Magnum, Shotgun |
| All Endings | 8 endings | Grace True, Leon Insanity |
| All Bosses | 10 bosses | Victor Gideon, Chunk |
| All Chapters | 8 chapters | ARK Facility, RPD/Orphanage |
| All Charms | 18 charms | Crafter's Touch, Iron Skin |
| All Items / Treasures | 18 items | Eveline's Locket, Master Key |
Resident Evil: Requiem has 79 distinct rankable elements across these six categories. Most fan tier lists rank only weapons or bosses. Our matrix covers every major decision point in the game:
Covers every weapon in RE9 including character-exclusive (Grace's Hand Cannon, Leon's Match Pistol + Special Magnum). Magnum and Shotgun dominate S-tier. The Pistol and Handgun fall to C/D-tier post-Chapter 3.
Top 3: 1) Magnum (S-tier), 2) Shotgun (S-tier), 3) Assault Rifle (A-tier)
→ Read the full weapons tier list
Eight distinct endings across Grace and Leon campaigns including Insanity-exclusive secret endings. Ranked by narrative payoff, character arc closure, lore contribution, replay incentive, and trophy mapping.
Top 3: 1) Grace True Ending (S-tier), 2) Leon Insanity Secret (S-tier), 3) Leon True Ending (A-tier)
→ Read the full endings tier list
Every boss fight ranked by fight design, memorability, narrative impact, mechanical creativity, and difficulty-to-reward ratio. Victor Gideon dominates at #1 — a multi-phase finale considered one of the franchise's best.
Top 3: 1) Victor Gideon (S-tier), 2) Chunk (S-tier), 3) Mr. X / Super Tyrant (A-tier)
→ Read the full bosses tier list
All 8 game chapters ranked by pacing density, story payoff, combat variety, memorable moments, and replay value. Chapter 8 (ARK Facility) is the must-experience finale; Chapter 1 (Wrenwood Hotel) is the slow tutorial.
Top 3: 1) Chapter 8: ARK Facility (S-tier), 2) Chapter 6: RPD & Orphanage (S-tier), 3) Chapter 2: Care Center (A-tier)
→ Read the full chapters tier list
Every charm/passive accessory ranked by combat utility, resource economy, Insanity viability, slot efficiency, and acquisition ease. Includes 8 recommended 3-charm loadouts for different playthrough types.
Top 3: 1) Crafter's Touch (S-tier), 2) Iron Skin (S-tier), 3) Survivor's Will (A-tier)
→ Read the full charms tier list
All collectible items and treasures ranked by lore value, currency yield, NG+ unlock potential, and completion rate impact. Includes locations for every item.
Top 3: 1) Eveline's Locket (S-tier), 2) Master Key (S-tier), 3) Antique Coin (A-tier)
→ Read the full items tier list
Each tier list uses 5 weighted dimensions, customized per category but always summing to 100%. Example for weapons:
| Dimension | Weight | Why |
|---|---|---|
| Combat utility | 30% | Real-fight DPS, not theoretical numbers |
| Resource economy | 25% | Ammo crafting cost vs effect |
| Insanity scaling | 20% | Does it still work at max difficulty? |
| Slot/inventory efficiency | 15% | Carry cost vs value |
| Acquisition ease | 10% | How early/easily unlocked |
Each tier list represents 12-20 hours of focused testing on top of my normal playthroughs. For weapons, I ran kill-time experiments against the same enemies with each gun. For charms, I did NG+ Insanity boss attempts with rotating 3-charm loadouts. For chapters, I logged time-to-completion and rated replay sessions. All rankings reflect post-v1.02 balance.
Update cadence: Tier lists are reviewed monthly. If Capcom ships a balance patch (May 2026 v1.02 buffed Shotgun, nerfed AR), I re-test affected items within 2 weeks and update rankings if shifts justify.
If you disagree with a ranking, the methodology section in each article shows the exact dimensions used. You can re-weight for your playstyle (e.g., bump "Acquisition ease" higher if you're early-game). The underlying scores per item are documented in each article.
Was this guide helpful? Let us know — we update tier rankings monthly based on community feedback and balance patches.
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