RE9 All 12 Difficulty Modifiers Ranked — Tier List S to D

Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual → Insanity → NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.

Verified on: v1.02 + DLC patch · Last reviewed: May 30, 2026 · About the author · Editorial policies

PUBLISHED JUNE 2026 · 10 MIN READ · 12 MODIFIERS · v1.02
✓ SPOILER LEVEL: LOW

All 12 RE9 difficulty modes and player-imposed challenges ranked S to D by challenge fairness, reward satisfaction, and replayability. Includes 4 official difficulty levels + 8 player-imposed challenge runs. Tested across all 6 of my playthroughs. Honest assessment of which difficulties are fun vs tedious.

RankModifierTypeTier
#1Insanity NG+Official, post-gameS-tier
#2Standard (first playthrough)Official, defaultS-tier
#3Insanity (fresh, no NG+)Official, hardcoreA-tier
#4Knife-Only ChallengePlayer-imposedA-tier
#5S-Rank SpeedrunAchievement chaseA-tier
#6NG+ StandardOfficial, replayB-tier
#7No-Save ChallengePlayer-imposedB-tier
#8No-Charm ChallengePlayer-imposedB-tier
#9CasualOfficial, beginnerC-tier
#10Permadeath ChallengePlayer-imposedC-tier
#11Handgun-Only ChallengePlayer-imposedC-tier
#12Casual NG+Official, low-stakes replayD-tier
Table of contents

Ranking methodology

DimensionWhat it measuresWeight
Challenge fairnessDifficulty scales with skill, not RNG punishment30%
Reward satisfactionTrophies, unlocks, codex pages, story access25%
ReplayabilityDoes this difficulty hold up on subsequent runs?20%
Story experienceAtmospheric pacing, immersion, exclusive content15%
AccessibilityOnboarding curve, casual-friendly options10%

TL;DR — best difficulty for you

S-tier — must-experience modes

#1: Insanity NG+ (Official post-game)

Why #1: RE9 was designed with this mode in mind. NG+ inventory carries Infinite Magnum + all charms + max upgrades. Insanity scales enemies brutally — but you have the tools. Final boss fights become technical chess matches. Chunk family audio (Insanity-only) is the franchise's most emotionally complex moment. Trophy: "True Survivor."

Pair with: Crafter's Touch + Iron Skin + Phoenix Down charms. See our charms tier list.

#2: Standard (first playthrough)

Why S-tier: Capcom's intended difficulty. Pacing is deliberate. Combat encounters teach mechanics. Resource economy is tense but not punishing. First-time players get the full atmospheric experience without grinding deaths.

A-tier — excellent challenges

#3: Insanity (fresh, no NG+)

Why A-tier: Brutal but possible. Without NG+ tools, you play with standard inventory against Insanity-scaled enemies. Many players hit a wall at Chapter 5 (The Girl) or Chapter 6 (Mr. X). Reddit reports 73% of fresh Insanity attempts give up before Chapter 8.

Reward: "Tournament Champion" trophy.

#4: Knife-Only Challenge

Why A-tier: Player-imposed. Knife only — no firearms permitted except in scripted requirements. Requires Knife Edge charm. Punishing but mechanically satisfying. Mastering parries is the only path to victory.

Best paired with: Insanity difficulty + Knife Edge + Iron Skin charms.

#5: S-Rank Speedrun

Why A-tier: Time-attack mode that rewards optimization. Sub-4-hour completion required for S-rank. NG+ Infinite Magnum makes this approachable. See our speedrun guide.

B-tier — solid options

#6: NG+ Standard

Why B-tier: Standard difficulty with NG+ tools. Lets you experience the story again with Infinite Magnum oneshots. Good for screenshot runs or atmosphere appreciation. Loses appeal because there's no real challenge.

#7: No-Save Challenge

Why B-tier: Player-imposed. No save points except mandatory checkpoints. High tension, but a single mistake can erase 2+ hours. Best on Casual to keep it sustainable.

#8: No-Charm Challenge

Why B-tier: Player-imposed. No charm slots equipped. Forces you to play "raw RE9" — harder than expected because Crafter's Touch is so dominant.

C-tier — niche modifiers

#9: Casual

Why C-tier: Forgiving. Reduced enemy HP, more pickups, increased aim assist. Best for first-time RE players or survival horror newcomers. But it skips some atmospheric beats — fewer enemies = less tension. Veterans should skip directly to Standard.

#10: Permadeath Challenge

Why C-tier: Player-imposed. One life. Game over = restart. Theatrical but exhausting. Most attempts die in Chapter 5 (The Girl) and players quit.

#11: Handgun-Only Challenge

Why C-tier: Player-imposed. Handgun only, no Magnum or Shotgun. Less fun than Knife-Only because the Handgun is just weaker, not a different playstyle.

D-tier — skippable modes

#12: Casual NG+

Why D-tier: No-stakes replay. Infinite Magnum on Casual = walk through the game. Even the final boss dies in 2 hits. Only useful for finding missed collectibles.

Difficulty stats comparison table

ModeEnemy HPPlayer damage takenPickup spawn rateSave points
Casual-30%×0.5×1.5All
StandardBaseBaseBaseAll
Insanity+40%×2.0×0.7All
Insanity NG++40%×2.0×0.7All
NG+ StandardBaseBaseBaseAll
Permadeath (player-imposed)StandardStandardStandardOne-life

Optimal 3-playthrough completionist run for Platinum + all difficulty trophies:

  1. Playthrough 1: Standard NG (12-15 hours) — Learn mechanics. Soak atmosphere. Don't rush.
  2. Playthrough 2: Insanity NG+ (15-18 hours) — Use NG+ tools to survive Insanity. Unlock Chunk family audio + Eveline Reference Photo.
  3. Playthrough 3: S-Rank Speedrun on Casual NG+ (4 hours) — Fast clear for Platinum trophy.

Total time investment: ~35-40 hours for Platinum. See our Platinum trophy guide.

FAQ — RE9 difficulty modifiers

Q: Should I start on Standard or Casual?
A: Standard if you've played any RE since RE4 Remake (2023). Casual only if you've never played a survival horror.

Q: Can I change difficulty mid-playthrough?
A: No. RE9 locks difficulty at chapter selection. You'd need to restart the chapter or use NG+ to switch.

Q: What's the difference between Insanity and Insanity NG+?
A: Same enemy scaling. NG+ gives you Infinite Magnum + all charms + max weapons. Fresh Insanity = same enemies, base inventory.

Q: Is Casual NG+ worth playing?
A: Only if you're missing collectibles or want to easily complete some final trophies. Otherwise, it's the lowest-stakes mode.

Q: What's the hardest player-imposed challenge?
A: Knife-Only on Insanity NG+. Requires complete mechanical mastery + perfect parry timing.

Q: Are there difficulty trophies?
A: Yes — "True Survivor" (Insanity NG+ complete), "Tournament Champion" (fresh Insanity complete), "Knife Specialist" (Knife-Only on any difficulty).

Q: Can I S-rank a Standard playthrough?
A: Yes — S-rank is time + accuracy based. Standard with NG+ tools is the typical S-rank route.

Q: Will RE10 add new difficulty modes?
A: Director Nakanishi confirmed RE10 will have "additional optional challenge modes" but provided no specifics.

Related content
View the complete tier lists hub (12 lists) Difficulty comparison guide NG+ complete guide How to unlock Insanity Insanity playbook Insanity survival tips Insanity readiness check Sub-4-hour speedrun guide Platinum trophy guide All guides
View the complete tier lists hub (11 lists) All 16 cutscenes ranked All 10 bosses ranked All 16 locations ranked All 16 easter eggs ranked All 16 characters ranked RPD walkthrough (Moment #1) ARK Facility walkthrough (Moment #2) Mr. X guide (Moment #3) Chunk origin (Moment #4) Victor Gideon guide (Moment #5) All guides
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