Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual β Insanity β NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.
Verified on: v1.02 + DLC patch Β· Last reviewed: May 30, 2026 Β· About the author Β· Editorial policies
Short answer: All weapons (at max upgrades), all charms equipped, all currency, Infinite Magnum unlock, Master Key (NG+ exclusive). Does NOT carry over: First Aids, ammo, herbs, Quartz Fragments. Complete breakdown below.
| Item | Carries over? | Notes |
|---|---|---|
| All weapons (Handgun, Magnum, Shotgun, AR, Knife) | β Yes | At maxed-out tier-3 stats |
| Weapon upgrade tier | β Yes | Tier-3 carries fully |
| Infinite Magnum unlock | β Yes | NG+ exclusive, available from start |
| Rocket Launcher | β Yes (NG+ Insanity only) | One-shots most bosses |
| Item | Carries over? | Notes |
|---|---|---|
| All 18 charms discovered | β Yes | Permanently unlocked in inventory |
| 4th charm slot (NG+ unlock) | β Yes | Requires Silver Pendant pickup |
| Phoenix Down charm (NG+ start gift) | β Yes | Auto-given on NG+ start |
| Item | Carries over? | Notes |
|---|---|---|
| Currency (game money) | β Yes | All saved currency transfers |
| Antique Coins (6 total) | β No | Must collect again on NG+ |
| Quartz Fragments (5 total) | β No | Must collect again |
| Eveline's Locket | β No | Must collect on each playthrough |
| Master Key (NG+ exclusive) | β Yes | Auto-given on NG+ start |
| Item | Carries over? | Notes |
|---|---|---|
| First Aid sprays | β No | Reset to 0 |
| Herbs (green/red) | β No | Reset to 0 |
| Ammunition (all types) | β No | Reset to starting amounts |
| Gunpowder | β No | Reset to 0 |
| Crafting materials | β No | Reset to 0 |
NG+ unlocks content not available in your first playthrough:
The proven NG+ Insanity loadout (3 charms):
With the 4th NG+ slot (Silver Pendant): add Survivor's Will (herbs heal +50%) for maximum durability.
See our complete charms tier list for all 18 charms ranked.
Q: Do I keep my weapon upgrades in NG+?
A: Yes. All weapons carry over at maxed-out tier-3 stats. You don't need to re-upgrade anything.
Q: Does the Magnum become Infinite automatically?
A: No. You unlock the Infinite Magnum charm but must equip it. It uses a charm slot.
Q: Do collectibles like Antique Coins respawn in NG+?
A: No β they do NOT respawn. Once collected in NG, they are gone. NG+ adds 3 new collectibles not present in the first run.
Q: What about my First Aid sprays and ammo?
A: All consumables reset to 0. You start NG+ with your weapons but no ammo. Plan accordingly.
Q: Can I switch difficulty in NG+?
A: Yes. NG+ allows any difficulty choice. Many players go straight to Insanity NG+ for the full experience.
Q: Does NG+ work across PS5 and Steam saves?
A: No. NG+ is per-platform per-save. Cloud sync doesn't bridge platforms.
Q: How many NG+ playthroughs for Platinum?
A: Minimum 3 β first Standard NG, then Insanity NG+, then a speedrun. See our Platinum guide.
Q: Will RE10 keep this NG+ system?
A: Director Nakanishi confirmed NG+ is a franchise standard. Specific items unconfirmed.
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