What Carries Over to NG+ in RE9?

Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual β†’ Insanity β†’ NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.

Verified on: v1.02 + DLC patch Β· Last reviewed: May 30, 2026 Β· About the author Β· Editorial policies

PUBLISHED JUNE 2026 Β· QUICK ANSWER Β· v1.02 VERIFIED
βœ“ SPOILER LEVEL: LOW

Short answer: All weapons (at max upgrades), all charms equipped, all currency, Infinite Magnum unlock, Master Key (NG+ exclusive). Does NOT carry over: First Aids, ammo, herbs, Quartz Fragments. Complete breakdown below.

Weapons

ItemCarries over?Notes
All weapons (Handgun, Magnum, Shotgun, AR, Knife)βœ“ YesAt maxed-out tier-3 stats
Weapon upgrade tierβœ“ YesTier-3 carries fully
Infinite Magnum unlockβœ“ YesNG+ exclusive, available from start
Rocket Launcherβœ“ Yes (NG+ Insanity only)One-shots most bosses

Charms

ItemCarries over?Notes
All 18 charms discoveredβœ“ YesPermanently unlocked in inventory
4th charm slot (NG+ unlock)βœ“ YesRequires Silver Pendant pickup
Phoenix Down charm (NG+ start gift)βœ“ YesAuto-given on NG+ start

Currency & Items

ItemCarries over?Notes
Currency (game money)βœ“ YesAll saved currency transfers
Antique Coins (6 total)βœ— NoMust collect again on NG+
Quartz Fragments (5 total)βœ— NoMust collect again
Eveline's Locketβœ— NoMust collect on each playthrough
Master Key (NG+ exclusive)βœ“ YesAuto-given on NG+ start

Consumables (Do NOT Carry Over)

ItemCarries over?Notes
First Aid spraysβœ— NoReset to 0
Herbs (green/red)βœ— NoReset to 0
Ammunition (all types)βœ— NoReset to starting amounts
Gunpowderβœ— NoReset to 0
Crafting materialsβœ— NoReset to 0

NG+ Exclusive Unlocks

NG+ unlocks content not available in your first playthrough:

Recommended NG+ Charm Loadout

The proven NG+ Insanity loadout (3 charms):

  1. Crafter's Touch β€” +25% crafting yield (ammo / herbs / gunpowder)
  2. Iron Skin β€” +15% damage reduction from all sources
  3. Phoenix Down β€” revive once per chapter at 50% HP

With the 4th NG+ slot (Silver Pendant): add Survivor's Will (herbs heal +50%) for maximum durability.

See our complete charms tier list for all 18 charms ranked.

FAQ β€” RE9 NG+ Carryover

Q: Do I keep my weapon upgrades in NG+?
A: Yes. All weapons carry over at maxed-out tier-3 stats. You don't need to re-upgrade anything.

Q: Does the Magnum become Infinite automatically?
A: No. You unlock the Infinite Magnum charm but must equip it. It uses a charm slot.

Q: Do collectibles like Antique Coins respawn in NG+?
A: No β€” they do NOT respawn. Once collected in NG, they are gone. NG+ adds 3 new collectibles not present in the first run.

Q: What about my First Aid sprays and ammo?
A: All consumables reset to 0. You start NG+ with your weapons but no ammo. Plan accordingly.

Q: Can I switch difficulty in NG+?
A: Yes. NG+ allows any difficulty choice. Many players go straight to Insanity NG+ for the full experience.

Q: Does NG+ work across PS5 and Steam saves?
A: No. NG+ is per-platform per-save. Cloud sync doesn't bridge platforms.

Q: How many NG+ playthroughs for Platinum?
A: Minimum 3 β€” first Standard NG, then Insanity NG+, then a speedrun. See our Platinum guide.

Q: Will RE10 keep this NG+ system?
A: Director Nakanishi confirmed NG+ is a franchise standard. Specific items unconfirmed.

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